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Thursday, November 5, 2026

The Best Zombie Game Of 2026 Just Went From George Romero To Jason Voorhees

Thu, Nov 5, 2026 10:12 PM
The Best Zombie Game Of 2026 Just Went From George Romero To Jason Voorhees

Being obsessed with zombie fiction for as long as I have been, I'm comfortable saying No More Room in Hell 2 is the year's best zombie game. Since I first played it in early access two years ago, I've loved its Romero-inspired vibes and slower, more punishing take on a Left 4 Dead-style game--doubling the co-op team size to eight players is a fun wrinkle, too. 

So imagine my surprise when I recently hopped back into the game and found its latest update added a map that goes in a much different direction, trading its Night of the Living Dead inspirations for something much more at home in Friday the 13th.

The Camp Blood update brings a slasher-inspired summer-camp map, Ruby Lake, to the game's wave-based Survival mode, which lives alongside its more campaign-like Scenario mode. Not that I wasn't open to the pivot, but as a horror obsessive, I wanted to know what inspired the new direction, even as the game's Romero-esque core is still well-represented in all other maps and modes.

"Romero is ingrained in our DNA as far back as the original game, but we've always said that films and television, more than other games, are our main source of inspiration. This inspiration transcends just Romero and extends into horror as a broader theme," creative principal Matt Kazan told me via email, going on to name a parade of my favorite things (plus CW's long-running monster-of-the-week series). 

"Whether it's Stephen King, '80s slashers, Alfred Hitchcock, Evil Dead, Supernatural, or even weird stuff like Lost or Twin Peaks, and even Backrooms, our inspirations come from all sorts of places."

Associate art director Jon Wiley expanded on that point, explaining how future updates will sometimes bring similarly surprising twists to the world, but not without purpose. Maps are "heavily influenced by the stories we want to tell," he said, adding that their maps are meant to have the same thematic relevance as Romero had in mind when he cast a black man in a major role in Night of the Living Dead so the writer-director could grapple with the problem of racism, or how he set Dawn of the Dead in a mall in order to make a point about mindless consumerism.

"NMRIH2 is inherently a fairly depressing game world, with the player and their team being a small light in that darkness," Wiley continued. "You aren’t a superhuman, but you do embody hope when the odds are stacked against us. We want to explore what other groups of people are doing in the region. Not everyone is emotionally handling it as well as the CRC. Not everyone views it through the same scientific lens, especially with how vivid the zombie-virus infections feel, and that leads to super-interesting stories that we haven’t told yet."

As much as I've loved playing the game, I've also been unexpectedly drawn to the conversation around it. Since its early-access debut two years ago, I've closely followed how community sentiment has changed over time. Some updates would set the game back, upsetting its core early-access players while prompting the team at Torn Banner to tear down ideas they planned to build on. Watching its Steam rating roller-coaster to such highs and lows for two years was unlike anything else I recall seeing on the platform.

Because I care so much about finding the best zombie games and sometimes felt like I enjoyed this one more than the consensus, I found myself glued not only to the updates but to players' reactions. Since 1.0, though, it's settled into a more stable place, earning a Mostly Positive all-time rating from over 10,000 reviewers and surpassing 1 million players since 1.0 arrived. I asked the team what that vibe shift felt like from inside the studio.

"To us, 1.0 feels like it’s changed the gaming world's perception of No More Room in Hell 2, which validates a lot of tireless work from our dev team," senior brand manager Kenneth Bourgon told me, admitting that "early access was difficult, and a lot went into the game that didn’t fully resonate with players, with some features and mechanics like our combat systems going through multiple iterations." 

But after the success of the 1.0 launch, the team sees this period as a "breath of fresh air," Bourgon said. Camp Blood is the first of what sounds like several intentional thematic and aesthetic pivots that will arrive over time, while Kazan named improved controller support, performance stability, quality-of-life fixes, and better endgame rewards for characters who continually defy the game's permadeath system as some of the community wishlist items the team is working on. 


No More Room in Hell 2 is out on PC, Xbox Series X|S, and PS5.

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